Every year the channel Nando v movies invites essays to tell about their favorite scenes on a specific topic and then adds all their videos to one playlist. Thus, gigantic love letters are obtained that introduce us to the moments from the cinema, series and sometimes even video games. I wanted to join this, but for a long time past topics caused me difficulties: "One musical scene" And "One villainous scene". Which is very strange, because video games are full of cool music and insidious bosses. For example, dear to me, the Like a Dragon series is an excellent combination of both. Nevertheless, I did not have some kind of impressive example of me to make a whole blog. Until recently. I finally managed to play the “final addition” for one of my favorite games, The Binding of Isaac . And it was it that gave me the boss, the villain, whom I continue to think about, even when I turn off the screen.
Isaac and his mother lived alone in a small house on a hill. Isaac painted, played with toys, and mom watched Christian programs on TV. Life was simple, and they were both happy. Until the mother of Isaac did not hear a voice from above, ordering her to kill her son. And she was not going to refuse the Lord. To save himself, Isaac went down to the basement and went on a dangerous journey into unknown depths. In the depths, where. A lot of bosses, and they all know how to impress. Worms, excrement, demons – I remember my first meetings with each monster. Most of them, of course, are nothing more than obstacles to the player. But some people get to stand out. Going down deeper, we will meet creatures that make us think: inhuman versions of mom, Isaac in the form of a hostile angel, a white face, immodestly called "madness", etc.D. After the victory over the bosses of this type, katsets are shown that open to us. Not that something is not obvious, but I don’t want to think about.
Of course, there are no caves, catacombs and cathedrals under the house of Isaac. The Binding of ISAAC is a child’s imagination. A child permeated by religious ideas, experiencing the divorce of parents and blaming himself for all sins. Those bosses that I mentioned earlier, reveal Isaac as a character: lack of maternal love, self -hatred and injured, wild side of the psyche. I love this game for such images, and I’m sure people who have worked on complement Repentance, Same. Therefore, when creating a new boss, they most likely had a question: “How to make it as artistic rich as others?" Fortunately, they found the answer, and it was quite simple. You use what lies right in front of people.
Repentance added alternative ways to the https://bingositesnotongamstop.co.uk/bingo-sites-ngs/ game, which conceal most of the new content. One of these ways will lead us to Father’s note, which will start "Climbing", The most frankly plot moment for the whole game. For the first time, we have the opportunity to visit the locations in the reverse order, and, rising higher and higher, we experience the most painful memory – the quarrel of parents associated with the religious mania of the mother and father’s alcoholism. We pass several floors, return to the very beginning, and then meets us. Isaac’s room. Not the strangest thing, because it could be seen in the depths. But everything seems. others. We leave the room, and we are not met by catacombs, but just a corridor, a closet, a room with a TV and a mother’s bedroom. We go to bed, wake up in the middle of the night because of a terrible vision and approach the light in the middle of a gloomy house.
The first thing I will say is this boss looks cool and very naturally. The Binding of Isaac style is based on the balance between cartoon and disgust. And some monsters, it seems to me, are too much too much. But the battle with this embryo, consisting of noise, with a tuple -sticking out of the TV screen, is felt correctly. This does not mean that Dogma Unoriginal. On the contrary, her design simply exudes attention to the details. If you apply certain effects on the boss, then the interference will deteriorate sharply. Sometimes the dogma turns a couple of seconds into 4 images symbolizing 4 horsemen of the apocalypse. And speaking of religious images, its attacks include the features of both angelic and devilish objects. And this connection between holiness and gloom is emphasized by sound design. Remember my whole tirade about the “one musical scene” and so on? Well, the dogma has the most unique musical topic that I have ever heard. The song is filled with noise and interference, which after some time are published as an explosion, emphasizing the entire power of the boss. And after the destruction of the TV and the beginning of the second phase, the battle becomes unforgettable thanks.
The cries of the preacher, warning of the anger of God, saying that it is necessary to atone for their sins and that blasphemy is unforgivable! This voice moves from one ear to another while we are trying to avoid the rays of light. By the way, they were perfectly described by the commentator on YouTube: “These rays sound like something paradise and at the same time as inevitable death”. And in the middle of all this beautiful cacophony you can not hear the quiet reading of the psalm. Dogma tries to convey to us, which in life and in death deserves our trust, while using the most sinister voice in the whole game (and by the way, there is a devil in it!):
Well, as you understand, the presentation of this boss is enough Cool. But back to the initial issue. Is the dogma of "artistically rich"? Yes, absolutely. Firstly, her concept is simply witty. Take a phrase from the entry about “Christian programs” and turn it into a monster – Mua, beauty. Secondly, despite the fact that the player has yet to fight the final boss, it seems to me that the most important point in the game is the battle with the dogma. Let me be a literature teacher. As I said, The Binding of Isaac is a child’s imagination, and this fantasy is based on his worldview. In the understanding of Isaac, he is a demon, a sinner who deserves the punishment of the Almighty forces. He does not doubt the fairness of his suffering, because they are more logical than the fact that the family can just stop. But at one point, Isaac decides to face reality face to face, recall those terrible cries of his parents, which allows him to fly up upstairs. He looks back at the fact that he experienced, what story he came up with, and wonders: “How did it all begin?"Landing" is the beginning of Isaac’s doubts about the truth of his beliefs.
Beliefs that later gain the form in the form of dogma, whose cries of the anger of God now seem wrong. It becomes clear that the faith of a self -critical boy distorted television. The curiosity of the child, his love for monsters and dressings turned into sins leading to eternal torment. And it was worth a family tragedy to happen, this idea became for Isaac Truth. And therefore it is important to see that it resists the dogma. He understands that pain does not deserve for his interests, that religion was used against him. And I hope he also ceases to blame himself because these programs played a greater role in his mother’s fanaticism and father’s care than any hobby of Isaac. After the defeat, the dogma turns into a cross from noise and falls on the hero, trying to destroy it from the inside at the last moment. But she does not succeed, and for the first time Isaac himself becomes an angel. He remains to defeat his last fruit of the imagination, but not as a punishment, but as the last test.
I advise you to play in The Binding of ISAAC. Not only because the gameplay is funny and you can spend hundreds of hours on it. Not only because, in fact, I NOT he spilled a bunch of things and you still have something to see. And also because the game is a giant bunch of metaphors that wants you to turn on your imagination. For example, for me, dogma is The main villain: it combines the best features of the game, and the worst moments in the life of Isaek are directly related to this boss, due to which victory over it is felt like Real climax. Maybe you also have some ideas for this or any other reason? Maybe even something worthwhile, but thoughts about their own mediocrity turn creativity into a nightmare? It’s funny, because of this I could not participate in the flash mob of one YouTuber. But now, I finally prepare this text and I can no doubt say the following: Give yourself another chance.